速報APP / 教育 / Kinematics of Car Simulator

Kinematics of Car Simulator

價格:免費

更新日期:2016-09-21

檔案大小:3.7M

目前版本:0.0.1

版本需求:Android 4.1 以上版本

官方網站:http://weelookang.blogspot.sg/

Email:opensourcephysicssingapore@gmail.com

聯絡地址:788E Woodlands Crescent #12-212 S735788

Kinematics of Car Simulator(圖1)-速報App

About

an open source physics at Singapore simulation based on codes written by Loo Kang WEE and Tina TAN.

more simulation are available here

http://iwant2study.org/ospsg/index.php/interactive-resources/physics/02-newtonian-mechanics/02-dynamics

Introduction

Topics

Kinematics

Speed, velocity and acceleration

Graphical analysis of motion

Description

This simulation has a drop-down menu for exploration of

(i) at rest use of progressive mathematical model is encouraged X = 0 for example

(ii) moving with uniform velocity, use of progressive mathematical model is encouraged for example X = 1*t for a constant velocity motion of v =1 m/s

(iii) moving with non-uniform velocity (eg, constant acceleration) use of progressive mathematical model is encouraged for example X = 0.5*1*t^2 for a constant acceleration motion of a =1 m/s^2

When only the velocity-time graph check-box is selected, it can be explored for the following cases too.

(i) at rest ,

(ii) moving with uniform velocity (eg, no acceleration)

(iii) moving with uniform acceleration (eg, constant acceleration = 9.81 m/s^2)

(iv) moving with non-uniform acceleration

Sample Learning Goals

(e) plot and interpret a displacement-time graph and a velocity-time graph

Kinematics of Car Simulator(圖2)-速報App

(f) deduce from the shape of a displacement-time graph when a body is:

(i) at rest example of progressive mathematical model is encouraged X = 0

(ii) moving with uniform velocity example of progressive mathematical model is encouraged X = 1*tf or a constant velocity motion of v =1 m/s

(iii) moving with non-uniform velocity example of X = 0.5*1*t^2 for a constant acceleration motion of a =1 m/s^2

(g) deduce from the shape of a velocity-time graph when a body is:

(i) at rest

(ii) moving with uniform velocity

(iii) moving with uniform acceleration

(iv) moving with non-uniform acceleration

Interesting Fact 1

Mystery could take the form of to describe it in an equation, called model.

Give the challenge to solve the mystery of a predictive equation that can be use to tell the future, more precisely the movement of a car, in a physics lesson.

Through the model selected by the students, it gives an indication of the students prior knowledge about what they know now, so that the teacher can understand the gaps of understanding for personalised mentoring

Interesting Fact 2

This app is produce real numbers to coincident with the real world data of gravity pull at 9.81 m/s^2 with some random errors simulating real data-logger results. There is a mathematical modelling pedagogy built into the simulation for students to make effort to represent the physics similar to Tracker's particle modeling.

Acknowledgement

My sincere gratitude for the tireless contributions of Francisco Esquembre, Fu-Kwun Hwang, Wolfgang Christian, Félix Jesús Garcia Clemente, Anne Cox, Andrew Duffy, Todd Timberlake and many more in the Open Source Physics community. I have designed much of the above based on their ideas and insights, and I thank the OSP community for which Singapore was honored with 2015-6 UNESCO King Hamad Bin Isa Al-Khalifa Prize for the Use of ICTs in Education.

Network Learn together?

FaceBook Fan Page: https://www.facebook.com/Open-Source-Physics-Easy-Java-Simulation-Tracker-132622246810575/

Twitter: https://twitter.com/lookang

YouTube: https://www.youtube.com/user/lookang/videos

Blog: http://weelookang.blogspot.sg/

Kinematics of Car Simulator(圖3)-速報App

Digital Library: http://iwant2study.org/ospsg/

Kinematics of Car Simulator(圖4)-速報App